

This article was originally printed in the January
2001 issue (Vol 7, No. 3)
About the Authors
Whitney Quesenbery is a user interface design and usability
consultant, and the principal of Whitney
Interactive Design. |
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STC Usability SIG Newsletter |
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| Voters Learn the Importance of Usability |
by Whitney Quesenbery
It has been an exciting few months, what with the usability flaws in the
"butterfly ballot" in Florida possibly changing the course of history.
The good news is that the controversy put usability into the public conversation with
news articles, press releases, and even new research articles. It was an opportunity to
explain "what we do" to friends, relatives, and associates. Some of the lessons
from the 2000 Presidential election are the basics of Usability 101.
- Its easy to make it worse instead of better. The biggest irony is
that the two-column design of the ballot was part of an attempt to make it easier to read.
The designer took one factthat larger type is more readableand applied it to
the ballot without considering the whole design. Good intentions are not enough. It takes
user-centered design and usability skills, applied to well understood user requirements,
to make a good product.
- A "review" is not the same as a usability test. It is true
that the political parties and the election commissioners approved the ballot. But what
were they approving? They probably just checked to make sure that the candidates
names were spelled correctly, that they were all the same type size, and that the ballot
conformed to the rules. Weve all seen interfaces that met a standard but were still
not usable. The same principle applies here.
- You have to observe interaction in context. After the fact, it is easy
to see the information design flaws in the ballot. But a ballot is not just read. It must
be put into the voting machine, pages must be turned, chads punched out, and so on. In the
context of actual use, interaction problems stand out more clearly. Thats why it is
so important to observe real users performing real tasks.
- User assistance is part of the interface. The official instructions
told voters to "be sure to vote on every page." Taken literally, this meant they
would vote twice for President because the list of candidates was split between two pages.
Obviously, no one conducted a usability walk-through, trying to use the ballot by
carefully following the instructions. The ballot designers were so familiar with how the
voting machines worked that they could no longer anticipate what would be ambiguous or
confusing. Sound like any software you know?
- Its easy to blame the user. A lot of humor was directed at the
"stupidity" of the voters. Even people on a usability e-list made comments about
how easy they had found a similar ballot. Others suggested that usability always have a
margin of error. Maybe weve gotten away with poor usability in the past, but as
computers become more ubiquitous, usability must become more universal.
Designsespecially for compulsory interfaceswill have to work for all people,
not just the "typical users" in the center of the curve.
- Everything gets usability tested. The only question is whether the
evaluation is done in a controlled setting or with your first 400,000 users.
Dont let this opportunity to explain the importance of usability pass you by. Use
it to start a conversation, to suggest usability activities in your product plan, to make
a point. Change the history of your product
for the better.
A special topics page on the election
provides links to news articles, press releases, ballot photos, cartoons, and a collection
of user quotes culled from the news stories.
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