Designing for Usability
Don't Forget the Power User

by Chauncey Wilson
Usability Interface - October 1997

Most usability studies focus on ease-of-learning rather than on long-run efficiency. Ease-of-learning is an appropriate goal for products that are used infrequently, like many commercial Web sites, automatic teller machines (ATMs), or Microsoft® PowerPoint. However, ease-of-learning should not be the primary goal for products like corporate accounting and purchasing software or CAD software that are used many times a day, often by "power users". For products where most users soon become experts and use the products daily, efficiency should be the primary usability attribute, with ease-of-learning a secondary attribute.

This ease-of-learning focus is due, in part, to

The bias towards ease-of-learning studies can result in products that frustrate power users of the system.

How do you decide between ease-of-learning and efficiency?

Knowledge of your users and their tasks provides a basis for determining whether your primary usability attribute should be ease-of-learning or efficiency. Consider making ease-of-learning the primary usability attribute if:

Consider making efficiency the primary attribute when:

What can you do to insure that a product is efficient for power users?

First, make sure that you have adequate information on task frequency, training, and corporate expectations about how much work is expected from each user. This information can be gathered through well-designed questionnaires, focus groups, and field studies. Field studies where a sample of users are observed and interviewed about the details of their work can provide information on task frequency and also on areas in the existing tasks that are cumbersome and inefficient.

Second, if efficiency is your primary goal for a new product or an improved version of an old product, arrange a longitudinal study where users are tested several times over a period of days or weeks. The goal here is to get the users over the initial learning hump and gain some data on the efficiency of the product design.

Third, if you have a bimodal audience where some people use the product infrequently, while others use it often, consider designing an interface that accommodates both groups. One approach would be to combine the "Wizard" technique popularized by Microsoft with a second, more efficient user interface for the heavy-duty users. New users could use the wizard to step themselves through a task while more experienced users could skip directly to a more efficient way to complete the task, like a single input form.

Fourth, make sure that your new product is at least as efficient as the product you intend to displace. A common complaint from users migrating from mainframe to GUI applications is that the GUI application is much less efficient than the original character-cell based mainframe application.

And last, consider design techniques for making the user's interaction with a product more efficient. These techniques include:

Let's not forget the power users in our quest for making products more usable.

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